
Wolf4SDL by Moritz “Ripper” Kroll (http://www.chaos-utility.de.vu)
Customary Wolfenstein 3D by identification Utility (http://www.idsoftware.com)
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Wolf4SDL is an open-source port of identification Utility’s classic first-particular person shooter
Wolfenstein 3D to the corrupt-platform multimedia library “Straightforward DirectMedia
Layer (SDL)” (http://www.libsdl.org). It’s some distance supposed to take care of the distinctive in actuality feel
while taking support of some improvements mentioned within the list below.
Indispensable aspects:
————–
– Rank-platform:
Supported working systems are no lower than:
– Dwelling windows 98, Dwelling windows ME, Dwelling windows 2000, Dwelling windows XP, Dwelling windows Vista
(32 and 64 bit), Dwelling windows 7 (32 and 64 bit)
– Linux
– BSD variants
– Mac OS X (x86)
Supreme exiguous endian platforms relish x86, ARM and SH-4 are supported, yet.
– AdLib sounds and music:
This port entails the OPL2 emulator from MAME, so it is probably you’ll perhaps well possibly possibly also no longer ideal
hear the AdLib sounds but furthermore music without any AdLib-acceptable
soundcard in shut to to supreme effective!
– Multichannel digitized sounds:
Digitized sounds play on 8 channels! So in a fireplace fight you are going to
always hear, when a guard opens the door slack you 😉
– Higher show veil veil resolutions:
Other than for the distinctive 320×200 resolution, Wolf4SDL currently
supports any resolutions being multiples of 320×200 or 320×240,
the default being 640×400.
Unlike some other ports, Wolf4SDL does NOT prepare any bilinear
or identical filtering, so the graphics are NOT blurred but
pixelated precise as we relish it.
– Utterly playable with ideal a sport controller:
Wolf4SDL might perhaps well possibly also simply furthermore be conducted fully with out a keyboard. Not lower than two
buttons are required (shoot/YES and open door/NO), but 5 or extra
are urged (bustle, strafe, ESC).
Further aspects:
——————–
– Two extra peep sizes:
Wolf4SDL supports one peep dimension utilizing the plump width of the show veil veil
and showing the plight bar, relish in Mac-enstein, and one peep dimension
filling your entire show veil veil (press TAB to glimpse the plight bar).
– (Simply about) limitless sound and song lengths:
Mod developers are no longer restricted to 64kB for digitized sounds and
IMF songs anymore, so longer songs and digitized sounds with better
effective are probably.
– Resuming ingame music:
Whenever you return to the sport from the menu or load a collection sport, the
music will most likely be resumed where it became suspended reasonably than began from
the initiating.
– Freely movable pushwalls:
Transferring pushwalls might perhaps well possibly also simply furthermore be considered from each and every facet, allowing mod developers
to plight them with fewer restrictions. The player can furthermore be aware the
pushwall straight in want to getting to lend a hand till the pushwall has left
a entire tile.
– Optional constructed-in aspects for mod developers:
Wolf4SDL already contains the shading, directional 3D sprites,
floor and ceiling textures, high resolution textures/sprites,
parallax sky, cloud sky and open air atmosphere aspects, which
might perhaps well possibly also simply furthermore be without dispute activated in model.h.
The next variations of Wolfenstein 3D knowledge files are currently supported
by the source code (prefer the model by commenting/uncommenting traces in
model.h as described in that file):
– Wolfenstein 3D v1.1 plump Apogee
– Wolfenstein 3D v1.4 plump Apogee
– Wolfenstein 3D v1.4 plump GT/ID/Activision
– Wolfenstein 3D v1.0 shareware Apogee
– Wolfenstein 3D v1.1 shareware Apogee
– Wolfenstein 3D v1.2 shareware Apogee
– Wolfenstein 3D v1.4 shareware
– Spear of Destiny plump
– Spear of Destiny demo
– Spear of Destiny – Mission 2: Return to Possibility (no longer examined)
– Spear of Destiny – Mission 3: Final Convey (no longer examined)
play:
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To play Wolfenstein 3D with Wolf4SDL, you precise indulge in to reproduction the distinctive knowledge
files (e.g. *.WL6) into the same directory as the Wolf4SDL executable.
Please be particular, that you just make employ of the upright model of the executable with the
in accordance knowledge files model as the differences are hardcoded into the binary!
On Dwelling windows SDL.dll and SDL_mixer.dll must furthermore be copied into this directory.
They are furthermore on hand at http://www.chaos-utility.de.vu
Utilization:
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Wolf4SDL supports the next expose line alternatives:
–support This support page
–tedlevel Starts the sport within the given stage
–toddler Devices the challenge to toddler for tedlevel
–easy Devices the challenge to easy for tedlevel
–customary Devices the challenge to customary for tedlevel
–anxious Devices the challenge to anxious for tedlevel
–nowait Skips intro displays
–fullscreen Starts the sport in fullscreen mode
–nograbmouse Would no longer uncover the mouse in windowed mode
–res Devices the show veil veil resolution
(ought to be extra than one among 320×200 or 320×240)
–resf Devices any show veil veil resolution>=320×200
(which can lead to graphic errors)
–joystick Narrate the index-th joystick if on hand
–joystickhat Permits motion with the given coolie hat
–samplerate Devices the sound pattern payment (given in Hz)
–audiobuffer Devices the scale of the audio buffer (-> sound latency)
(given in bytes)
–ignorenumchunks Ignores the different of chunks in VGAHEAD.(will likely be well-known for some broken mods)
–configdir Directory where config file and set video games are saved
(Dwelling windows default: present directory,
others: $HOME/.wolf4sdl)
For Spear of Destiny the next extra alternatives are on hand:
–mission Mission number to play (1-3)
Compiling from source code:
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The next systems of compiling the source code are supported:
– Makefile (for Linux, BSD variants and MinGW/MSYS)
IMPORTANT: Manufacture no longer disregard to prefer care of model.h!
By default it compiles for “Wolfenstein 3D v1.4 plump GT/ID/Activision”!
TODOs:
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– Center non-ingame displays for resolutions being a extra than one among 320×240
– Add increase for any graphic resolution>=320×200
Identified bugs:
———–
– None! ;D
Troubleshooting:
—————-
– In case your body payment is low, inform utilizing the distinctive show veil veil resolution
(–res 320 200) or reducing the sound effective (–samplerate 22050)
Credit ranking:
——–
– Particular due to identification Utility! Without the source code we would quiet indulge in
to pelt Wolfenstein 3D with hex editors and disassemblers ;D
– Particular due to the DOSBox team for providing a GPL’ed OPL2/3 emulator!
– Particular due to the MAME developer team for providing the source code
of the OPL2 emulator!
– Many due to “Der Tron” for web hosting the svn repository, making Wolf4SDL
FreeBSD acceptable, testing, bugfixing and cleansing up the code!
– In consequence of Chris Chokan for his improvements on Wolf4GW (unpleasant of Wolf4SDL)
– In consequence of Pickle for the GP2X increase and assistance on 320×240 increase
– In consequence of fackue for the Dreamcast increase
– In consequence of Chris Ballinger for the Mac OS X increase
– In consequence of Xilinx, Inc. for providing a list of maximum-dimension LFSR counters
passe for greater resolutions of fizzle recede
Licenses:
———
– The popular source code of Wolfenstein 3D:
At your different:
– license-identification.txt or
– license-gpl.txt
– The OPL2 emulator:
– license-gpl.txt (dbopl.cpp)